Online Games for Coworkers: What Works for Small and Large Groups
The same game can be great with six people and painful with sixty. Here is what to play at each group size and how to adjust it.
October 1, 2026 · 5 min read
The game that works for a team of five is often painful with 50 people, and the reverse is just as true. Group size changes the rules: how long each turn takes, whether anyone can speak, whether the host can see everyone. This guide sorts the games we use by headcount, with the adjustments that make each one work at that scale.
Why group size changes everything
Two things scale badly on a video call: airtime and attention. With five people, everyone can speak for a minute and the whole thing takes five minutes. With 30 people, the same format takes half an hour, and nobody is listening by minute ten.
So the rule is simple. Under ten, pick games where people talk. Over 20, pick games where people click. In between, split the group or use chat as the input.
Small groups: 3 to 8 people
This is the size where conversation-driven games shine. Everyone gets airtime and the host can read the room.
Two Truths and a Lie
The ideal small-group game. With six people it takes about 15 minutes to get through everyone, and every round teaches you something you did not know about a colleague. Have people prepare their statements before the call. Two Truths and a Lie runs the voting so the host can join in.
Would You Rather, discussion version
At this size, do not just vote. Show the question, vote, then spend two minutes actually arguing it out. The split is the prompt; the debate is the game. Would You Rather gives you the split instantly.
Icebreaker round
One question, everyone answers, 30 to 60 seconds each. For small groups, pick from the "deep" or "new team" sections of the 100 icebreaker questions list. Small groups can handle a question that would be too personal for a crowd.
Virtual coffee
Technically a pair activity, but a team of six can rotate through pairs over a few weeks so everyone has had a one-on-one with everyone. Virtual Coffee handles the pairing.
Facilitation tip: in small groups, the host should play too. Sitting out makes the group feel observed.
Medium groups: 9 to 20 people
This is the awkward size. Too many for everyone to speak, too few to feel like a crowd. The fix is structure: teams, turns, or chat.
Team Trivia
Split into teams of three or four. Five teams of four is a good trivia tournament. Give each team 45 seconds per question to confer in chat or a breakout, then submit one answer. Ten questions, 15 to 20 minutes. Team Trivia keeps score across teams.
Emoji Guessing
Run it as a race in chat. First correct guess wins the point. With 15 people guessing at once the energy is high and nobody needs to unmute. Eight puzzles in ten minutes. Use Emoji Guessing so alternative spellings are accepted automatically.
Breakout icebreakers
Split into rooms of four or five, give each room the same question, bring everyone back after five minutes, and ask one person per room to share the best answer. This gets everyone talking without a 20-person round-robin.
Two Truths and a Lie, in rounds
Do not try to get through 15 people. Run three per session and keep a list. The game is better when people have had time to prepare, anyway.
Facilitation tip: at this size, appoint a co-host to watch the chat. The main host cannot read questions and track 15 messages at once.
Large groups: 20 to 100+
Nobody is going to speak, and that is fine. Large-group games are about participation through clicking, voting, and chat.
Online Bingo
The best large-group game by a wide margin. Everyone gets a unique card, marks squares as things happen during a meeting, and the first to a line wins. It needs no airtime and runs underneath whatever else is happening. Online Bingo generates unique cards for any number of players and declares the winner automatically.
Trivia with a live leaderboard
Solo rather than team play at this scale. Everyone answers on their own screen, points for speed and accuracy, leaderboard on the shared screen. Eight to ten questions. The leaderboard is what keeps 60 people engaged.
Would You Rather as a poll
Show the question, everyone votes, show the split. No discussion at all, or at most one comment from the host. Five questions in five minutes, and even the most passive attendee has pressed a button.
Emoji Guessing in chat
Still works at 50. The chat scrolls fast, so the host should read out the winner's name for each puzzle. That tiny moment of recognition is what people remember.
Facilitation tip: for large groups, test the activity with three people the day before. The failure modes at scale are technical, not social.
Quick reference
- 3 to 8: Two Truths and a Lie, Would You Rather with discussion, icebreaker rounds, virtual coffee.
- 9 to 20: Team trivia, emoji guessing in chat, breakout icebreakers.
- 20+: Bingo, solo trivia with leaderboard, Would You Rather as a poll.
Mistakes to avoid
- Running a small-group game at scale. Two Truths and a Lie with 30 people is a 90-minute meeting.
- Running a large-group game in a small group. Bingo with four people is just four people watching a meeting.
- No co-host over 15 people. One person cannot host, read chat, and keep time.
- Forgetting the time zones. For large groups, record the fun bit too, or run it twice.
For a full rundown of each game, see the best virtual team-building games for remote teams. For a weekly rhythm that fits these into a calendar, see fun Friday activities.
Try it with your team
Party Games
Two Truths and a Lie
Spot the lie, learn something true.
Trivia
Team Trivia
Real-time quiz with a live leaderboard.
Social Activities
Online Bingo
Classic bingo boards, remote-work edition.